14 games that ran incredibly well Sims - game - Video Peel Mailages, Instructions, Exemplary Procedures, Reviews and Culture
Although they seem to be a note, these games offered some unforgettable trips.
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Death Stranding
Kojima Productions, Death Stranding is full of systems, not to mention a story that does not make progress only from chapter 4. Nevertheless, the basic principles of the game are pleasant. Even if they stack through a snowy landscape, the gentle melodies offered by Low Roar and the stunning artwork an almost meditative experience. Last but not least, Death Stranding offers these moments of lonely calm, even if a whole story is waiting for you.
What is left by Edith Finch
What is left by Edith Finch is spinning a memorable yarn that aims to resell various memories. While each game offers its own unique game style, it is still about exploring the finch budget in the core loop. Edith's own narrative, paired with dreamy mood, help to make an almost bizarre experience (despite the comprehensive topics of death). It's short, but What Remains of Edith Finch is still one of the best running simulators on the market.
Fire clock
Apart from the somewhat strange end, firewatch strengthens its exploration with a strong core mechanics. As a fire station called Henry, the player is constantly in contact with another guard called Delilah. What begins as a puzzle will eventually become a gloomy story to look inside and live with the past. It only burns slowly, but the conversations and the mere puzzle contribute to that it continues.
The Stanley parable
Stanley did not always have it so hard - he just like to squeeze buttons. One day Stanley was said of a narrator what to do and where he should go. Unfortunately, the player has control over Stanley and he can do what he wants. The Stanley parable is much, but it is above all a meta agreement to the running simulator, as we might know it. What happens when you leave the story? Are you really free, from something? Of course it does not hurt that the whole story is also funny.
Went home
Given the game that started everything started, The Fullbright Companys Gone Home is both popular and controversial. On the one hand, Katie Greenbriar's history was considered when she explored her house and tried to put together events that looked as revolutionary. On the other hand, some found the narrative deficient and questioned the actual "gameplay". Whether good or bad, Gone Home has advanced a new way of telling stories in adventure games and is still a climax.
Kentucky Route Zero
Cardboard Computers Kentucky Route Zero is a magical realistic story. Although the history of truck driver Conway is marketed as a point-and-click adventure, it is more of talks and interactions with people than anything else. It does not like to be much more than to go from one point to another, but how many walking sims have shown, there is a lot of magic that can happen in between.
Ox-free
Night School Studio realized that it was at Oxenfree, a Side Scrolling adventure game about the secrets of a supernatural island, just about to walk around. In addition to an interesting aesthetic and concise environment, it focused on the characters - the interactions of the protagonist Alex with them played over long discussions. Some decisions would even radically change history. Oxenfree felt moody, but anything but pessimistic and built its own niche in a sophisticated genre.
The disappearance of Ethan Carter
The Vanishing of Ethan Carter, a great departure from the former works of developers to ego shooters, takes place in the open world of Red Creed Valley. As investigators Paul Prospero, who ventures into the valley after a letter of a boy named Ethan Carter, the player has plagued by paranormal events. By exploring different stories and restoring scenes to become a witness of death of a person, the overall picture is ... unexpected, but it is worth it to experience it. Take the REDUX version as it provides a better graphics and an intuitive automatic storage system.
Tacoma
From the same developer as Gone Home Tacoma follows a slightly different pattern than its exploration-based predecessor. Players explore the abandoned room station Tacoma and put together events that have taken place on the basis of AR records and discussions. This may include the reproduction of records and persecution of characters if they move to different places and present new hints. The atmosphere, the writing and characterization give Tacoma much of his heart and present a fascinating mystery.
All have gone to the rapture
In Chinese room everything revolves around puzzles. It takes place in a small village in England, whose citizens suddenly disappeared. By exploring the environment and listening to various recordings and conversations, the player learns what the village has been affected. The answer may perhaps satisfy it or not, but Everybody's Gone to the Rapture has an interesting story to tell, with an appealing atmosphere and a suitable soundtrack.
Soma
In every respect, Soma is an ego survival horror game in which they pass to terrible machines. However, it is also a game that deals with the secret that Simon Jarrett has discovered in the underwater laboratory of Pathos-II. Without a reminder of how he arrived there or what's going on, the player needs to explore different aspects of the laboratory and uncover to decide about Simon's destiny. If you want to play it like a true hiking simulation, simply enable the safe mode that prevents monsters from killing the player and focused primarily on the story.
Dear Esther
The first game in the Chinese Room was a free mod for the source engine Dear Esther. The narrative is about a man who explores an island and read letters from his wife Esther. The term "art game" was used because a large part of the narrative of the player's interpretation is left to the player. As an early example of what the genre could afford, Dear Esther is still an essential piece.
The long darkness
The Long Dark of Hinterland Studio is an episodic survival title where players have to handle their temperature, fatigue, and other elements while crashing Canada in the cold wilderness. Although there are modes to strengthen the hard survival factors, but you can also opt for exploration-intensive game modes that make the game a real narrative adventure. Maybe it's worth it - the harsh atmosphere and the isolated environment of Long Dark provide a charming journey.
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