Between the output of the very connected Xbox Series S, the progressive deployment of the cloud gaming which intends to expand the spectrum to the possessors of last cry smartphones and the prospect of making accessible a future Xbox application to the simple spectators with a connected television, Microsoft already seems to be preparing for a real change of model. Left to imagine a world from where the consoles would no longer play a leading role? Ah but perfectly.
Bread and games
Once is definitely not custom, it's the always very talkometer Phil Spencer who has lent himself to the game of the interview for our colleagues of Games Radar. And as usual, the head of the Xbox branch tries to take a little height:
He takes place as a generational change. I think the pandemic also helps to move the lines: the games become a place of dialogue, community and discussion. As an industry, it reminds us of what is our responsibility and what we need to defend. Video games started as an enthusiast industry, almost focused on amateurs, and the term "gamer" was a label we portions. Now, more than three billion people play, and when almost half of the world indulges in the same passion, I do not know how you really make the distinction between a player and a non-player.
Those who are used to reading between the lines guess that Spencer mentions without listing the innumerable paths that now lead to the media, and which have gradually allowed to touch a sapiens_homo on two, according to his own estimates.
And yet, access barriers still seem numerous, unlike many other cultural media (or entertainment, it is to the choice):
Everyone has not grown up with a handle in hand. I do not envy movies, television or books, but I think these media offer some accessibility. This is something we should think as an industry. Let's say I want to play the next big game on Console: I have to buy this console, plug it, and I do not know how to use a joystick because that I have never done it before. I will therefore have to train and learn. And each game costs $ 70! It's a lot of money compared to these other forms of art.
The person will then carefully avoid responding precisely to the hypothetical arrival of the Xbox Game Pass on the Switch of Nintendo, but it still benefits from the opportunity to recall the philosophy that has been animate for several years the manufacturer: to drop one to A barriers that still divide the players.

The support war can help a device take precedence over another, but it does not help the industry as a whole. I think that focusing on the joy of players, ease of play, accessibility, is the right long-term strategy. And I think the industry will go in that direction because that's what the players will claim.
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