The bottlenecks of the Xbox Series X will make the PS5 the best next generation console, according to a crytek engineer
The Crytek Ali Salehi rendering engineer discussed the specificities of the Xbox Series X and the PS5 during a recent interview with the Persian Vigiato point of sale, and shared his vision of the most successful new generation console.
According to Salehi, the number of taraflops is not something on which players need to rely to determine which platform will have the best performances.
As translated on Twitter by the user man4dead, although it is true that Microsoft has the greatest number of taraflops with maximum performance, it will be difficult to reach because all (the) pieces should be required to function effectively ( ...) alongside his GPU , what does not seem if possible.
The rendering engineer asserts that the Xbox Series X will be in a situation similar to the PS3, where the platform has the greatest number of teraflops but can not operate at its peak due to complications and a bottleneck of memory .
Salehi mentions that things that are not related to the number of Cu or TFLOPs will work sooner too on PlayStation 5, and this means that the other parts of the GPU will work better than the Xbox Series X.
This will work the console mainly on the Taraflops 10.28. But in XSX, since the other parts of the GPU operate more slowly because of the lower clock speed, it actually works much to lower tflops most often and reached only in ideal situations. »
![Neverwinter Xbox Series X Gameplay Review [Free to Play]](https://i.ytimg.com/vi/yPYsnV11bB0/hq720.jpg)
The RAM would also be a problem on the Xbox Series X since Microsoft has done the same mistake they made with Xbox One.
A part of the RAM has a high bandwidth and the other is weak, he shared. And coding for it could certainly be a bit difficult because the total number we want to put in the fast part is so much that this can cause problems.
Further details concern the capacity of the PS5 to perform several tasks between less than 1 second games, which has not yet been shown, while the quick summary of the Xbox Series X will take in less than 5 to 6 seconds .
This is due to the SSD 8-9 GB / s implemented by PlayStation 5, which means the loading screens have disappeared from the games on the consoles; PC players will have to have an SSD to have the same performances on their machines; Otherwise, they will have to stick to the loading screens.
Although it is an interesting and educated point of view on the new generation consoles, here is a reminder that it is the vision of a single man working in the industry, and that someone of Another could have different opinions about the details.
A former Sony developer actually affirmed that the difference in power between the two platforms was quite amazing.
In addition, in theory, the lower specifications of the PS5 would be a possible advantage for the Japanese price console manufacturer.
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