What went wrong with the Wii U? - system - Video Peeling news, instructions, exemplary procedures, reviews and culture
Take a look at one of the biggest mistakes from Nintendo so far.
It would not be an exaggeration to say that the video game industry, as we know you today, without Nintendo that would have been involved in some of the most important innovations and ideas that we have now, would not exist as a staple food. Despite the fact that Nintendo belongs to the oldest and well-known names of the industry, it has given some slips, even if it is important.
But there is no mistake with Nintendo, which is bigger and more serious than the console known as Wii U. From the back of the Wii, which has sold gangboards and is still one of the best-selling systems ever made, the Wii U instead it was a colossal failure that has barely managed to take foot in the double-digit area of the million units sold And not to penetrate the larger audience as Nintendo had hoped.
There were several reasons for it, but maybe the biggest and most serious sin that has committed Nintendo, the messy and confused messaging. In fact, the name of the system itself is a symbol of this - the Wii U was something that was not for those who do not have knowledge and experience in the industry as an extension of the Wii sound and thought about how big the Wii was with more Nintendo really expect that? Sein in the knowledge? There were really the basic things where Nintendo failed - from the name of the color scheme of the system to the logo, the casual eye and the appearance of the Wii u, as it had looked for the Wii, as DSI had been to the DS . And why should anyone spend 299 US dollars for a step-to-step system upgrade?
Another important factor that needs to be considered is the hardware performance. Nintendo made the Wii console clear that they no longer have the most powerful system on the market. Not nearly. Their focus should be on cheaper hardware, which they could sell at lower prices and who would not try to produce the best-looking games in the market. At the Wii u, it was exactly what they have done again: the PS4 and the Xbox ONE pressed the envelopes for what a home console could afford, and the Wii u decided instead for a gimmick in the form of a tablet controller.
It's not that the tablet controller was a bad idea - well done, it could have been an excellent tool. But his execution was sloppy - the tablet was heavy and unwieldy, it had to be in a very short range of the system to work, and it was also disadvantageous to other hardware functions of the system (while it was also a problem) She, that Nintendo does not lower prices as often or as often as this was possible for the Wii u (which was obviously not ideal). Nintendo also decided that people could not buy separate Gamepad controllers. So if you wanted to buy another other than the supplied with your system, you would need to go directly to Nintendo instead of buying one from the shops. Stud high prices have made it even worse.
But what made it worse, was the fact that Nintendo never used the gamepad really well. Sure, there were some games that made it fairly well - Super Mario Maker, Splatoon, Tokyo Mirage Sessions, Zombiu were all the games that used the Gamepad and his unique potential really well. But Nintendo has never really trouble making a step out of "decent", and other developers were not encouraged.
In fact, Nintendo did not really encourage other developers to do that pretty much everything. The support of third-party providers is something that Nintendo has not caught so well for some time, and with the Wii U it was the lowest. There were some ports of games of the last generation - like mass Effect 3 and batman Arkham City - and sure they were good. But now, they were ports of the last generation games, and what the current support of third-party providers is concerned, the Wii U lacked strong.
In the absence of support from third parties or even Indie developers, Nintendo's task was to achieve a constant edition of excellent games of first providers. If you write down Nintendo's exclusive title on the Wii u's exclusive title, you can not deny that there was a lot of good things. Super Mario 3D World, Donkey Kong Country Freeze, Mario Kart 8, Super Smash Bros., Splatoon, Super Mario Maker, Xenoblade Chronicles X- This is a solid installation of games, no matter how you look at it.
However, the real problem was in the speed of these publications. While Nintendo promoted many great games for the Wii U, there were far too many drought periods in which there were no good or larger releases on the system that one could not even speak remarkable third-party or indie releases, because It - as we have already discussed - just none of them.
You just have to look at how Nintendo dealt with the switch to see how much course correction has needed the company after the great stumble the Wii u, because it is actually the switch IST a Haupt Course correction - one that all big errors the Wii U aggressively counteracts. From the beginning Nintendo was very clear about what the switch was and what he wanted to be, while the system himself had a very solid and pronounced identity sense. From the beginning, Nintendo supported it with some outstanding games, which lasted almost monthly a while. When we started 2018 and replaced Nintendo's performance, the switch had also become a paradise for Indie games. and also to win a decent support by third parties.
Ubisoft and Bethesda have better supported the Switch as one could have been imagined a few years ago for a Nintendo system. Indie titles have found a new home on the switch stardew Valley, hollow knight, _ and _tote cells - to name only a few - to be successful on the system. His form factor is well thought out, its user interface (unlike the Wii-U's) is quick and easy - all these are things that did not allow for the Wii-u.
There is an argument that the switch without the Wii u and your ideas with its unique tablet controller just would not exist - and yes, that's true. Nintendo deserves much recognition that it turns things so drastically, as it happened so far, and that it will be one of the most successful systems until the end of the year that has ever given his life cycle. If nothing else, we can at least thank the Wii U that she helps Nintendo to recognize and learn mistakes.
Note: The views expressed in this article are the views of the author and do not necessarily represent the views of Gamingbolt as an organization and should not be returned .
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