Life is Strange: True Colors is now officially confirmed as capped at 30 FPS on all consoles, including the latest PlayStation 5 and Xbox Series X-generation consoles. This is particularly surprising given the graphical power of the new generation consoles, associated with the fact that Life is Strange: True Colors is not exactly a graphically intensive game.
Deck Nine quickly released a statement in response to Framerate rumors: With regard to the Framerate: Life Is Strange: True Colors has been designed to be a performance-oriented cinematographic narrative adventure. The ceiling at 30 frames per second allowed us to target greater cinematographic fidelity on each platform. »
Although the game developers have cited the ceiling of the framerate on other platforms as a kinematic experience, the FPS remains non-capped on PC. In addition, some players reported a frequency of jerky images in the game and problems possible with the launch of rays. This is not the only recognized bug - the developers of the game also confirmed that there were rights problems with the Ultimate edition on PS5.
Life is Strange: True Colors is released two days ago with a difficult start, so developers have already published updates on how they will address graphic problems in the coming weeks. During the first week, a fix will be published to correct the launch of the rays on the consoles and the new generation PCs. During the second week, graphic performance issues will be resolved for new generation consoles. In both fixes, some minor graphic problems on the PC will also be corrected.
It is unclear if the frequency of images will not be capped for the new generation consoles once this hotfix is performed. Deck Nine has not revised its original statement of maintaining its 30 FPS ceiling for a film experience, and has not published an updated statement with the intention of unblocking the FPS.
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